Showing posts with label PVP. Show all posts
Showing posts with label PVP. Show all posts

Monday, 20 June 2011

Guild Wars, its about Guilds... and their Wars

If you need more convincing to pick-up a copy of Guild Wars and its expansions, i shall continue my little review. Before Guild Wars was released, ArenaNet was a very small company with large ambitions, it had limited funds but unlimited creativity and just wasn't known at all in the MMO community. With the acquisition of ArenaNet by NCsoft and the release of Guild Wars this all changed, ArenaNet became a well known and respected game developer, with all it's efforts focused solely on the expansion, improvement and refinement of Guild Wars and its expansions.

To this day, content is being added very regularly plus the improvement and sometimes reworking of current content. This, plus one of the best development teams that is known to interact quite often with the community, should be more than enough to sell you on dev support in Guild Wars. (Recently there was a mass banning of botters across all servers, how this was done can be seen in this link)

Orginally there were 6 professions, with 2 professions added in each of the first 2 expansions. These classes are Warrior, Ranger, Monk, Elementalist, Necromancer and Mesmer. With Ritualist and Assassin added in Factions and the Dervish and Paragon added in Nightfall. One profession must be selected on the creation of the character which defines how your character looks and the basic hp/energy limits. But once in game, you can add a secondary profession from ANY of the other professions, this means there is potentially 90 different combinations each with different strengths and weaknesses. The only limit to the secondary profession is that you are unable to increase the 'primary stat' of that profession, which can dominate how strong certain spells of the profession can be. The share amount of information on the classes is too large to put into this post so feel free to visit the Guild Wars Wiki with this link.

One of the other huge aspects of Guild Wars is in its name, Guilds are much like they are in most other MMO except with more content. Whilst to many, Guilds are just a prefix before your name, an extra chatroom with regular acquaintances and a better chance of getting a group together for missions, they include a major PVP aspect for those who swing that way. As it is the name of the game, Guild 'Wars' between guilds are the highest caliber of PVP combat in this game and can be watched anytime your character is in a town using B on your keyboard. In these games you can visibly see what i was trying to get at in the last post with twitch gaming, the top teams are just crazy to watch, with perfect skill usage and energy management, those who have tried a little PVP can truly respect these guys and how good they are at this game.

I hope you have enjoyed my overview/review of Guild Wars, and are now hopefully considering buying the game or reinstalling it. I will say that what i have said is entirely my opinion and some will disagree with me, it is impossible for this game to be loved by everyone as much as i love it. Till next time, good gaming.

Sunday, 19 June 2011

Finally Done, and now... Guild Wars!

It was slightly belated but i have finally finished my exams, huzzah. I was meant to finish the 16th but I had one of my exams postponed with the reason given as "Spontaneous building damage to exam location"... Zuh?! Oh well, it gave me 4 extra days to study which made me VERY happy... whether it helped or not... guess i have to wait for my results haha.

Well i have promised a lot of game reviews but have no idea where to start... so i guess I'll start at the game that I'll be loading up as soon as I've finished writing this up, Guild Wars. For those who don't know, Guild Wars is a MMORPG with 3 expansions, Factions, Nightfall and Eye of the North. The key feature that sets Guild Wars apart from all other MMO's is that it is Buy-to-Play which means once you have bought the game, there are no extra subscription costs. You can take a break and play a few months later with no cost, something i have done several times in the past few years.

Being a 6 years old MMO the graphics aren't the best and are incredibly glitchy. From the blinding white shiverpeak mountains to the sitting in waist high boulders (rock car races!) there are many aspects of Guild Wars' graphics that may turn you off it but I can assure you that this is by far the worst aspect of Guild Wars, apart from maybe the cut-scenes but that is because they are created using the in-game graphics, glitches and all.

If you can look through the horrible graphics you are met by one of the best MMOs ever made, in my opinion of course, that invites you in to lose hours upon hours completing the massive story line missions and everything else in between that may no be found unless you go exploring! The extreme volume of content in Guild Wars can keep you occupied for months, possibly even years, like myself who has clocked in over 700 hours in the past 5 years. Thats crazy, thats almost a solid month of nothing but Guild Wars.

So that keeps those of you that enjoy PVE happy, but what about the various PVPers? Well, how about a system where the victors of a battle are decided solely by the skill of the players and has nothing to do with how many hours you've spent in dungeons getting the best gear. In fact, it is completely possible to create an already maxed character and do nothing but PVP without the limit of time spent on the PVE aspects. The battles themselves are borderline twitch gaming, where the survival of a comrade maybe decided by how quickly you can get a protective enchantment on them, or the interruption of a 1/2 second spell, which i can assure you is VERY possible in Guild Wars.

Do i have you intrigued? I will continue my review of Guild Wars tomorrow, but in the mean time you could check Rubi's blog at Massively.com. She lives and breathes Guild Wars, and is therefore FAR more qualified on defining the Guild Wars experience.